function tg = connect_speedgoat_target(targetName) %CONNECT_SPEEDGOAT_TARGET Connect to the Simulink Real-Time target. % Units: target name and returned connection object are unitless. if nargin < 1 || isempty(targetName) tg = slrealtime; else tg = slrealtime(targetName); end if ~isConnected(tg) connect(tg); end disp('Simulink Real-Time target is connected.') end